﻿using System.Collections.Generic;

namespace WorldServer
{
    public struct Character
    {
        public int CharacterID;
        public string CharacterName;
        public int CharacterSlot;

        public int MapID;

        public int HairID;
        public int HairColor;
        public int FaceID;
        public int Gender;

        public int Class;
        public int Level;
        public int Strength;
        public int Stamina;
        public int Dexterity;
        public int Intelligence;

        public List<int> CharacterItems;
        public Vector3 CharacterPosition;
    }

    public struct Vector3
    {
        public float PosX;
        public float PosY;
        public float PosZ;
    }
}
